The Strange Comfort of Safe Rooms in Horror Games
In most games, a room is just a room. You pass through it, maybe grab an item, then move on without thinking twice. The environment is a pathway, not a destination. But horror games quietly change the meaning of certain spaces. Every once in a while, after wandering through dark corridors and tense encounters, you stumble into a room that feels different. The music softens. The lighting...
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